Gamification in eLearning modules is gaining more popularity as complaints about distractions and lack of motivation among remote-learning students rise. Gamification is the process of incorporating elements that make games more engaging in eLearning and training modules to increase interest and hold the attention of learners.
By introducing elements like captivating stories, attention-grabbing visual design, some forms of healthy competition and community collaboration, challenges, incentives that inspire motivation, and critical feedback, the eLearning journey of learners becomes more effective, engaging, and interesting.
Here are some examples of gamification that actually works.
1. Challenge with encouraging statistics and timer
Quizzes, games, and challenges are always effective in engaging learners. You can gather data from learners or find out their stage of learning by giving a compelling statistic of how many have taken the test and possibly the percentage of the population with exemplary scores.
By introducing an element of competition against millions, users are likely to finish the whole quiz until they get their score and find out where they place.
2. Timed quizzes with badges
3. Relatable real-life scenarios
4. Compelling story and engaging characters
5. Mission-based learning game
6. Application simulation
7. Journey road map
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