How Top L&D Teams Build Learning That Connects and Lasts
High-performing L&D teams design learning experiences that go beyond content.
High-performing L&D teams design learning experiences that go beyond content.
You’ve built a eLearning course. The content is solid, the platform works flawlessly… but learners aren’t engaged, retention is low, and behaviour isn’t changing. The problem? eLearning without structure is just information. That’s why instructional design models comein—to turn learning into an experience that captures attention and drives real-world impact. From ADDIE to Bloom’s Taxonomy,…
At Visuer, we believe eLearning goes beyond mere content delivery—it embodies immersive experiences that engage, inspire, and stimulate transformative change. In an era where rapid technological advancements continuously reshape the landscape of education and professional development, it’s imperative to create learning experiences that profoundly influence learners’ actions and behaviours. With years of expertise and a…
Introduction Tiktok is a social engagement technology used to create and share short-form videos of varying topics between 15 to 30 seconds long. Since its inception in 2017, TikTok has successfully acquired over one billion actively engaged users. Out of this massive base of users, almost half are between the ages of 16 to 24…
Budgeting is a critical part of planning an e-learning program. It ensures that money is spent on the more essential aspects of the program and saved from unnecessary add-ons. This balance helps create a successful e-learning course without sacrificing too much of the financial resources of the company or school. It is achieved by setting…
Gamification integrates gaming elements (e.g., competition, points, storyline, mechanics, etc.) into a process, in this case, teaching and training. Effective incorporation of gamification elements into eLearning modules can improve results remarkably. In fact, a study conducted by Sitzmann of the University of Colorado showed that simulation or game-based training methods have led to more favourable…